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Returning 35 results for 'Magic Tattoos'.

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Magic Tattoos

Compendium - Sources->Tasha’s Cauldron of Everything

Magic Tattoos Blending magic and artistry with ink and needles, magic tattoos imbue their bearers with wondrous abilities. Magic tattoos are initially bound to magic needles, which transfer their

magic to a creature. Once inscribed on a creature’s body, damage or injury doesn’t impair the tattoo’s function, even if the tattoo is defaced. When applying a magic tattoo, a creature can customize the

Prisoner 13

Monsters

Antimagic Susceptibility. In an area of antimagic, Prisoner 13’s tattoos and reactions don’t function, and she suffers the following modifications to her statistics: her AC becomes 13

":"Antimagic Susceptibility", "rollDamageType":"bludgeoning"} bludgeoning damage on a hit.Mindlink Tattoos. Prisoner 13 has telepathic links with dozens of agents operating throughout the land. The links

Darkling Elder

Monsters

Death Burn. When the darkling elder dies, magical light flashes out from it in a 10-foot radius as its body and possessions, other than metal or magic objects, burn to ash. Any creature in that area

become an elder. Other elders mark the supplicant with glowing tattoos, channeling away some of the darkling’s absorbed light. If the ritual succeeds, the darkling grows into a taller, elf-like form. The darkling perishes if the ritual fails.

Kaevja Cynavern

Monsters

spell attacks). Kaevja has the following wizard spells prepared:Cantrips (at will): fire bolt, light, mage hand, prestidigitation1st level (4 slots): detect magic, mage armor, magic missile, shield

":"damage","rollAction":"Dagger","rollDamageType":"piercing"} piercing damage.Mages spend their lives in the study and practice of magic. Good-aligned mages offer counsel to nobles and others in power, while

Darkling Legacy This doesn't reflect the latest rules and lore. Learn More

Monsters

Death Flash. When the darkling dies, nonmagical light flashes out from it in a 10-foot radius as its body and possessions, other than metal or magic objects, burn to ash. Any creature in that area

qualify to undergo a ritual to become an elder. Other elders mark the supplicant with glowing tattoos, channeling some of the darkling's absorbed light away from its body. If the ritual succeeds, the

Death Burn. When the darkling elder dies, magical light flashes out from it in a 10-foot radius as its body and possessions, other than metal or magic objects, burn to ash. Any creature in that area

the colors in a painting or a jewel.Elder Transformation.A wise and respected darkling can qualify to undergo a ritual to become an elder. Other elders mark the supplicant with glowing tattoos

Uthgardt Tribe Member

Backgrounds

in the Chondalwood, or the magic-hating human tribes of the sweltering jungles of Chult.You might have grown up in one of the tribes that had decided to settle down, and now that they have

tattoos marking your loyalty to Uthgar and your tribal totem, a set of traveler’s clothes, and a pouch containing 10 gpFEATURE: UTHGARDT HERITAGEYou have an excellent knowledge of not

Priest of Osybus (Deathly)

Monsters

"} necrotic damage on a failed save, or half as much damage on a successful one.Necromancers of deep evil, the priests of Osybus steal the souls of others to fuel the priests’ malevolent magic

","rollAction":"Soul Tattoo"}. The priest touches one of the Soul Tattoos on its body. The tattoo vanishes as the trapped soul manifests as a shadowy creature that appears in an unoccupied space the priest

Magic Items

Compendium - Sources->Tasha’s Cauldron of Everything

class are also available here. And some of the items in this section represent a new type of wondrous item: magic tattoos. The Magic Items table lists all the magic items in this chapter and notes the

Yes Artifact Teeth of Dahlver-Nar Yes Who doesn’t love magic items? The desire for them is one of the few things Mordenkainen and I have in common. And magic tattoos—they’re especially fun. I think

Priest of Osybus (Ectoplasmic)

Monsters

points.Necromancers of deep evil, the priests of Osybus steal the souls of others to fuel the priests’ malevolent magic. Using this soul power, each priest can defy death and become an undead creature

much damage on a successful one.Soul Tattoo (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Soul Tattoo"}. The priest touches one of the Soul Tattoos on its body. The

Priest of Osybus (Spectral)

Monsters

, the priests of Osybus steal the souls of others to fuel the priests’ malevolent magic. Using this soul power, each priest can defy death and become an undead creature, potentially cheating the

successful one.All damage but Force, Radiant, and PsychicSoul Tattoo (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Soul Tattoo"}. The priest touches one of the Soul Tattoos

Priest of Osybus (Vampiric)

Monsters

’ malevolent magic. Using this soul power, each priest can defy death and become an undead creature, potentially cheating the grave over and over.This unholy order of priests was founded

","rollType":"recharge","rollAction":"Soul Tattoo"}. The priest touches one of the Soul Tattoos on its body. The tattoo vanishes as the trapped soul manifests as a shadowy creature that appears in an

Priest of Osybus (Dread)

Monsters

priests of Osybus steal the souls of others to fuel the priests’ malevolent magic. Using this soul power, each priest can defy death and become an undead creature, potentially cheating the grave over

.Soul Tattoo (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Soul Tattoo"}. The priest touches one of the Soul Tattoos on its body. The tattoo vanishes as the trapped

Priest of Osybus

Monsters

; malevolent magic. Using this soul power, each priest can defy death and become an undead creature, potentially cheating the grave over and over.This unholy order of priests was founded centuries ago

":"recharge","rollAction":"Soul Tattoo"}. The priest touches one of the Soul Tattoos on its body. The tattoo vanishes as the trapped soul manifests as a shadowy creature that appears in an unoccupied

Monk

classes

whirls among them, knocking their blows aside and sending them reeling, until at last she stands alone.Taking a deep breath, a human covered in tattoos settles into a battle stance. As the first

subtler focus of defensive ability and speed, this energy infuses all that a monk does.The Magic of KiMonks make careful study of a magical energy that most monastic traditions call ki. This energy

What You'll Find Within

Compendium - Sources->Tasha’s Cauldron of Everything

spells, magical spellbooks, artifacts, and magic-infused tattoos—available for both player characters and monsters to use. Chapter 4 holds various rules that a DM may incorporate into a campaign, including

Magical Miscellany

Compendium - Sources->Tasha’s Cauldron of Everything

of mythic power and magic items that can be printed on one’s body in the form of tattoos. The DM decides how the options in this chapter appear in a campaign and may choose to use some, all, or none of

Magical Miscellany Magic is everywhere in D&D. Many creatures in the D&D multiverse exist solely because of the influence of magic, spellcasters harness magical energy every day in the form of spells

Roleplaying Prisoner 13

Compendium - Sources->Keys from the Golden Vault

. While confined to her antimagic cell, she is cautious since she can’t rely on her magic tattoos to defend herself. Outside her cell, she grows overly confident and even banters if she’s able to do so

Roleplaying Prisoner 13 The first time the characters encounter Prisoner 13, read the following: This tightly muscled dwarven woman keeps her red hair cut short. Her bronze skin is covered in tattoos

Roleplaying Prisoner 13

Compendium - Sources->Prisoner 13

. While confined to her antimagic cell, she is cautious since she can’t rely on her magic tattoos to defend herself. Outside her cell, she grows overly confident and even banters if she’s able to do so

Roleplaying Prisoner 13 The first time the characters encounter Prisoner 13, read the following: This tightly muscled dwarven woman keeps her red hair cut short. Her bronze skin is covered in tattoos

After the Attack

Compendium - Sources->Spelljammer Academy

githyanki’s right hand. A detect magic spell reveals an aura of transmutation magic around the tattoo. The tattoo is Vocath’s sigil, worn by those who are closest to the mercane. If the tattoos are brought

Darkling Elder

Compendium - Sources->The Wild Beyond the Witchlight

Darkling Elder A wise and respected darkling can undergo a ritual to become an elder. Other elders mark the supplicant with glowing tattoos, channeling away some of the darkling’s absorbed light. If

the darkling elder dies, magical light flashes out from it in a 10-foot radius as its body and possessions, other than metal or magic objects, burn to ash. Any creature in that area must make a DC 11

Adventure Background

Compendium - Sources->Prisoner 13

triumph onto her skin. Using ancient rituals, Korda infused many of these artful etchings with the magic of Gauntlgrym’s forges, granting her wondrous gifts. Korda grew too ambitious for her role as an

fortune. She now runs her operations from the prison. Using her magical tattoos, she telepathically coordinates agents throughout Faerûn and beyond, none of whom know the identity of their employer

Adventure Background

Compendium - Sources->Keys from the Golden Vault

triumph onto her skin. Using ancient rituals, Korda infused many of these artful etchings with the magic of Gauntlgrym’s forges, granting her wondrous gifts. Korda grew too ambitious for her role as an

fortune. She now runs her operations from the prison. Using her magical tattoos, she telepathically coordinates agents throughout Faerûn and beyond, none of whom know the identity of their employer

Hazlik

Compendium - Sources->Van Richten’s Guide to Ravenloft

lands into a realm that knew nothing of magic. He had changed, becoming covered in golden tattoos evocative of symbols that meant “traitor” in his homeland. Undaunted, Hazlik claimed the title of zulkir and dubbed his new world Hazlan.

those obsessive, treacherous spellcasters. Eager and encouraged to push past the weakness of mortality, he sought to discover hidden truths of magic and its command of reality. He obsessed over radical

Gruul Clans

Compendium - Sources->Guildmasters' Guide to Ravnica

city rubbish. Their skin was alive with tattoos, etched with a combination of magic, ink, and, Jace supposed, a considerable amount of pain. Each of them was a hulk of muscle, and Ruric Thar was the

Wizardly Groups

Compendium - Sources->Sword Coast Adventurer’s Guide

wear complex tattoos reflecting their ambitions and achievements and their favored school of magic. In Thay, the Red Wizards have ultimate power, although they give governance of day-to-day affairs to

those without skill in the Art. Every Red Wizard devotes study to one of the eight schools of magic and serves that school’s zulkir, the leader and ultimate master of that style of magic. The zulkirs

Meeting the Inhabitants

Compendium - Sources->Dragons of Stormwreck Isle

draconic magic that suffuses the island. Nine kobolds utterly devoted to Runara now live at Dragon’s Rest. Ever since an unfortunate incident in the kitchen,Laylee is no longer allowed to handle

-sucking, bat-things”), Runara helped in her recovery. Now Myla spends her time experimenting with alchemy, engineering, and magic. Rix is pious and tends to the temple, acting as Runara’s assistant. She

Darklings

Compendium - Sources->Monsters of the Multiverse

light flashes out from it in a 10-foot radius as its body and possessions, other than metal or magic objects, burn to ash. Any creature in that area must succeed on a DC 10 Constitution saving throw or

respected darkling can undergo a ritual to become an elder. Other elders mark the supplicant with glowing tattoos, channeling away some of the darkling’s absorbed light. If the ritual succeeds, the darkling

Northedge

Compendium - Sources->Eberron: Rising from the Last War

Silver Bough This establishment deals in arms crafted in the Aereni tradition. This merchandise includes magic items, but woodshaper Tanar Mendyrian takes time to produce his wonders, and only a limited

clothing. Shae Lias, Upper Northedge The Veil of Flesh This studio deals in Aereni body art and alteration, such as tattoos and cosmetic transmutation. Shae Lias, Upper Northedge Coldflame Keep A garrison

Life in Atagua

Compendium - Sources->Journeys through the Radiant Citadel

people of all genders in Atagua. Geometric tattoos or angular designs painted with butterfly-based pigments are commonplace on faces and hands. And the Cababa warriors and the workers of the Tribe of

other cultures into the Suwa. The Green Doctors The collective of mystics known as the Green Doctors weaves together knowledge of magic and herbal medicine to heal the people and creatures of Atagua

Old Owl Well

Compendium - Sources->Phandelver and Below: The Shattered Obelisk

tattoo as a necromantic symbol. A successful DC 15 Intelligence (History) check verifies the wizard’s garb as belonging to Thay, a land of necromancers where wizards pattern their flesh with tattoos. The

tattoo on the head represents a wizard’s school of magic specialty, Hamun’s being necromancy. If any character attempts to talk to Hamun, even by calling out a greeting or answering his questions

Bladesinging

Compendium - Sources->Sword Coast Adventurer’s Guide

Bladesinging Bladesingers are elves who bravely defend their people and lands. They are elf wizards who master a school of sword fighting grounded in a tradition of arcane magic. In combat, a

bladesinger uses a series of intricate, elegant maneuvers that fend off harm and allow the bladesinger to channel magic into devastating attacks and a cunning defense. Training in War and Song When you adopt

Darklings

Compendium - Sources->Volo's Guide to Monsters

and respected darkling can qualify to undergo a ritual to become an elder. Other elders mark the supplicant with glowing tattoos, channeling some of the darkling’s absorbed light away from its body

darkling dies, nonmagical light flashes out from it in a 10-foot radius as its body and possessions, other than metal or magic objects, burn to ash. Any creature in that area and able to see the

Priests of Osybus

Compendium - Sources->Van Richten’s Guide to Ravenloft

Priests of Osybus Necromancers of deep evil, the priests of Osybus steal the souls of others to fuel the priests’ malevolent magic. Using this soul power, each priest can defy death and become an

undead creature, potentially cheating the grave over and over. Priests of Osybus use soul tattoos to conjure undead servants and escape death’s grip This unholy order of priests was founded centuries ago

Old Owl Well

Compendium - Sources->Lost Mine of Phandelver

Thay, a land far to the east where wizards pattern their flesh with tattoos. The tattoo on the head represents a wizard’s school of magic. Kost’s school is necromancy. If any character attempts to talk

Magic Tattoos - Search - D&D Beyond (2024)
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